Uses of Class
org.apache.flink.runtime.io.network.partition.hybrid.HsSpillingStrategy.Decision
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Packages that use HsSpillingStrategy.Decision Package Description org.apache.flink.runtime.io.network.partition.hybrid -
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Uses of HsSpillingStrategy.Decision in org.apache.flink.runtime.io.network.partition.hybrid
Fields in org.apache.flink.runtime.io.network.partition.hybrid declared as HsSpillingStrategy.Decision Modifier and Type Field Description static HsSpillingStrategy.DecisionHsSpillingStrategy.Decision. NO_ACTIONMethods in org.apache.flink.runtime.io.network.partition.hybrid that return HsSpillingStrategy.Decision Modifier and Type Method Description HsSpillingStrategy.DecisionHsFullSpillingStrategy. decideActionWithGlobalInfo(HsSpillingInfoProvider spillingInfoProvider)HsSpillingStrategy.DecisionHsSelectiveSpillingStrategy. decideActionWithGlobalInfo(HsSpillingInfoProvider spillingInfoProvider)HsSpillingStrategy.DecisionHsSpillingStrategy. decideActionWithGlobalInfo(HsSpillingInfoProvider spillingInfoProvider)Make a decision based on global information.HsSpillingStrategy.DecisionHsFullSpillingStrategy. onResultPartitionClosed(HsSpillingInfoProvider spillingInfoProvider)HsSpillingStrategy.DecisionHsSelectiveSpillingStrategy. onResultPartitionClosed(HsSpillingInfoProvider spillingInfoProvider)HsSpillingStrategy.DecisionHsSpillingStrategy. onResultPartitionClosed(HsSpillingInfoProvider spillingInfoProvider)Make a decision when result partition is closed.Methods in org.apache.flink.runtime.io.network.partition.hybrid that return types with arguments of type HsSpillingStrategy.Decision Modifier and Type Method Description Optional<HsSpillingStrategy.Decision>HsFullSpillingStrategy. onBufferConsumed(BufferIndexAndChannel consumedBuffer)Optional<HsSpillingStrategy.Decision>HsSelectiveSpillingStrategy. onBufferConsumed(BufferIndexAndChannel consumedBuffer)Optional<HsSpillingStrategy.Decision>HsSpillingStrategy. onBufferConsumed(BufferIndexAndChannel consumedBuffer)Make a decision when a buffer is consumed.Optional<HsSpillingStrategy.Decision>HsFullSpillingStrategy. onBufferFinished(int numTotalUnSpillBuffers, int currentPoolSize)Optional<HsSpillingStrategy.Decision>HsSelectiveSpillingStrategy. onBufferFinished(int numTotalUnSpillBuffers, int currentPoolSize)Optional<HsSpillingStrategy.Decision>HsSpillingStrategy. onBufferFinished(int numTotalUnSpillBuffers, int currentPoolSize)Make a decision when a buffer becomes finished.Optional<HsSpillingStrategy.Decision>HsFullSpillingStrategy. onMemoryUsageChanged(int numTotalRequestedBuffers, int currentPoolSize)Optional<HsSpillingStrategy.Decision>HsSelectiveSpillingStrategy. onMemoryUsageChanged(int numTotalRequestedBuffers, int currentPoolSize)Optional<HsSpillingStrategy.Decision>HsSpillingStrategy. onMemoryUsageChanged(int numTotalRequestedBuffers, int currentPoolSize)Make a decision when memory usage is changed.
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